A Queenstown Day Around Your Bungy: Sample Itineraries
A bungy is the anchor of a Queenstown day, not the whole of it. Here is how the stated time budgets for Kawarau and Nevis turn into workable sample itineraries.
Short answer
Kawarau needs about 1.5 hours self-driving or 2.5 hours on the free Bungy Bus, and the Nevis Bungy takes about 3.5 to 4 hours including the 45-minute 4WD ride each way. Kawarau opens 8:30am to 5:00pm October to April, and Nevis departures vary by day. Both facts shape every sample day plan.
A bungy jump is a time commitment with edges, and once you know those edges the rest of the day plans itself. The operator, AJ Hackett Bungy NZ, runs two bookable sites near Queenstown: the Kawarau Bungy Centre in Gibbston Valley and the Nevis Playground in a canyon reached only by the operator's 4WD bus. Each comes with its own transport reality, check-in rule and opening hours, and the difference between them is the difference between a jump that eats a morning and one that eats most of the day.
Everything in this guide is built from the operator's own stated times. No restaurants, no extra attractions, no guessed travel legs: just the numbers the operator publishes, arranged into sample days you can copy or bend. For a wider look at the two sites, Queenstown Bungy Jump compares the jumps themselves; this page is about the clock.
What Does A Bungy Day In Queenstown Actually Involve?
A bungy day in Queenstown breaks into four blocks: travel to the site, check-in, the jump, and travel back, with timings depending on whether you choose Kawarau or Nevis. At Kawarau, budget 1.5 hours self-driving or 2.5 hours by bus and check in 15 minutes before your jump, while at Nevis the 4WD bus is the only way in, taking 45 minutes each way, with the operator advising about 3.5 to 4 hours total.
The blocks stack differently at each site. Kawarau sits on State Highway 6 in Gibbston Valley, the operator's FAQ gives the address as 1693 Gibbston Highway, about 25 minutes and 23 km from Queenstown, with free parking. You can drive yourself, or take the Bungy Bus, which is free with limited seats and leaves from the Queenstown Bungy Centre at the corner of Shotover and Camp Streets, in "The Station" building. Bus customers check in 30 minutes before departure; jumpers driving themselves check in 15 minutes before their jump time.
Nevis works the other way around. The site sits on private land, so the return 4WD Bungy Bus is included in the price and there is no self-drive option. The ride is 45 minutes each way, and the operator's own pages differ slightly on the total, so "about 3.5 to 4 hours" is the honest range. A pickup at Kawarau can be requested, which matters if you are planning a two-site day. Nevis operates year round and departure times vary by day, so your itinerary is really built around whichever departure you book.
After the jump, the day mechanics differ too. At Kawarau, jumpers are lowered to a boat after the jump. At Nevis, you are lifted back to the platform. Neither takes long, but both belong in the mental picture of the day. If you are new to the whole experience, the first time bungy walkthrough covers what happens between check-in and the jump itself.

How Long Does Each Site Take?
Kawarau is a 1.5 hour commitment with a car and a 2.5 hour commitment on the bus; Nevis is a 3.5 to 4 hour block that starts and ends with a 45 minute 4WD ride. Add check-in (15 minutes driving to Kawarau, 30 minutes for any bus departure) and the picture is complete: a Kawarau jump fits a half-day plan, while Nevis is effectively the day's main event.
Those are the operator's numbers, and they are the only ones worth planning on. The table below puts them side by side with the other facts that shape a day plan.
| Fact | Kawarau Bungy Centre | Nevis Playground |
|---|---|---|
| Time to budget | 1.5 hours self-drive, 2.5 hours by Bungy Bus | About 3.5 to 4 hours total |
| Getting there | SH6, Gibbston Valley, about 25 min / 23 km from Queenstown, free parking | 4WD Bungy Bus only, 45 minutes each way, return included in the price |
| Check-in | 15 minutes before your jump (self-drive), 30 minutes before bus departure | Per your booked departure; times vary by day |
| Hours | Daily, closed Christmas Day; Oct to Apr 8:30am to 5:00pm, May to Sep 9:00am to 4:30pm | Year round, departure times vary by day |
| Last jump | 30 minutes before closing | Set by your departure |
| Jump height | 43 m | 134 m |
| Operator price from | NZD 320 adult, NZD 280 child | NZD 395 adult and child |
| Spectators | Free | NZD 50 adult, free under 10 |
Two implications follow. First, the Kawarau last-jump rule, 30 minutes before closing, means an afternoon jump is possible in every season: in summer you could jump as late as roughly 4:30pm, in winter roughly 4:00pm. Second, Nevis is less flexible by design, because you travel on the operator's schedule, not your own. Book the departure that suits the rest of your day rather than hoping to squeeze one in.
A third point is easy to miss: the two time budgets are not proportional to the two jumps. Kawarau's 43 m jump and Nevis's 134 m jump differ by height, but the day plans differ by transport philosophy. Kawarau gives you control of the clock: you choose a jump time, you can drive, you can leave when you want. Nevis takes the clock away from you and hands it back only at the end. Neither is better; they just answer different itineraries. Someone with a packed day and one free slot should lean Kawarau. Someone whose whole point today is the jump should lean Nevis and let the bus do the planning.
The infographic below shows how the two time budgets break down.

For the choice itself, three options cover most day plans: the 134 m Nevis jump, the original 43 m Kawarau jump, and the combo that pairs the Nevis Bungy with the Nevis Swing.
The band above is drawn from the operator's bookable products only. The Nevis Bungy, 134 m and rated 5.0 across 122 reviews, is the operator's price from NZD 395 and takes about 3.5 to 4 hours. The Kawarau Bridge Bungy, 43 m and rated 4.9, is from NZD 320 and takes 1.5 to 2.5 hours depending on transport. The Nevis Combo, Bungy & Swing, from NZD 620 with the operator saying you save NZD 100, runs about 4 hours. If you want a fuller comparison of the two single jumps, which Queenstown bungy is best weighs them directly.
Sample Morning: Kawarau Bridge With The Day Left Over
A Kawarau morning looks like this: pick a jump time from late morning, check in 15 minutes before it if driving, allow 1.5 hours for the visit, and be back in Queenstown by early afternoon. In summer, opening from 8:30am means even a 9:00am jump leaves you driving back before 11:00am. It is the jump that leaves the most day intact.
Here is the plan in table form, using only the operator's stated times.
| Step | Self-drive version | Bungy Bus version |
|---|---|---|
| Check-in | 15 minutes before your jump | 30 minutes before departure, at The Station, corner of Shotover and Camp Streets |
| Travel | About 25 minutes / 23 km from Queenstown, free parking | Included in the bus trip |
| Total time budget | 1.5 hours | 2.5 hours |
| After the jump | Lowered to a boat, then free to go | Return bus to Queenstown |
The bus version costs you an extra hour but nothing in fares: the Bungy Bus is free, with limited seats, so the real constraint is availability on your chosen day. Self-driving gives you the tightest version of the morning and the freedom to continue along SH6 afterwards, though the itinerary itself stays out of scope here: this page plans around the jump, not around Gibbston's other offerings.
The same logic applies to the season. From October to April the doors open at 8:30am and the last jump is 30 minutes before a 5:00pm close, so a morning person and a late riser both get a slot. From May to September the site runs 9:00am to 4:30pm, which trims the edges slightly but changes nothing about the shape of the day. Kawarau is open daily including public holidays, closed only on Christmas Day, which makes it one of the more dependable anchors a Queenstown itinerary can have.
One planning note on companions: Kawarau spectators are free, so a partner or parent who is not jumping can be part of the morning at no cost. That is not true at Nevis, where a spectator spot is NZD 50 for adults and free under 10, and it is a fair reason to route families through Kawarau. The taking a bungy day with kids guide covers the age and supervision rules in full.
Under-18s need adult consent at check-in, and under 14s need an adult aged 18 or over on site, though that adult need not take part. If your morning includes a 10 to 13 year old jumper, that rule effectively means a parent's morning too, so build the plan with the accompanying adult's time in mind rather than treating the drop-off as an option.
The 43m Bungy, World's First, from NZD 320, is the product behind this morning.

Sample Full Day: The Nevis Bungy As The Main Event
A Nevis day is simpler to draw and harder to bend: you take one departure, spend about 3.5 to 4 hours on the whole trip including the 45 minute 4WD ride each way, and treat everything else in the day as before-or-after. Departure times vary by day, so the itinerary below is a shape, not a timetable; the jump from the 134 m cable-car pod is the fixed point.
The block structure is rigid because the site is on private land and the bus is the only access. There is no "pop out early" version. What you can choose is which end of the day the block occupies: an early departure leaves Queenstown available from early afternoon onward, and a later one gives you a free morning.
| Block | What happens | Stated time |
|---|---|---|
| 1. Check-in | At your departure point, before the 4WD bus leaves | Per your booked departure |
| 2. Ride out | 4WD Bungy Bus into the canyon | 45 minutes each way |
| 3. On site | Check in, gear, the 134 m jump from the cable-car pod | Within the total window |
| 4. Ride back | Return bus, included in the price | 45 minutes |
| Total | The operator's own range | About 3.5 to 4 hours |
The 134m Bungy, New Zealand's Biggest is the anchor product here: 134 m, rated 5.0 across 122 reviews, the operator's price from NZD 395 with no separate child price, ages 13 and up, 45 to 127 kg. Booking ahead matters more at Nevis than anywhere else: the operator says to book 4 to 6 weeks ahead in summer, that peak runs 15 December to 15 January, and that the busiest days are 30 December to 2 January. Outside peak, about 48 hours ahead is usually enough. Those windows are stated on the operator's FAQ page, and they should drive when you lock the rest of the day in place.
A Nevis day also carries a spectator decision that Kawarau does not. A spectator spot at Nevis is NZD 50 for adults and free for under 10s, and the Nevis Explorer, a spectator trip with no activity, is also NZD 50. Because everyone travels on the same 4WD bus, a non-jumping partner who wants to be there is buying a seat on the same schedule. That is a small cost weighed against the price of the jump, but it is a planning line item, and it belongs in the day's arithmetic before you book rather than at the departure point.
If you would rather hand the details to a card than a calendar, the tour page covers the same trip.
The reassurance worth having when you build a day around Nevis: the operator's rule is that cancelling or changing more than 24 hours before is fully refundable, minus a 1.99% card fee, and if weather or safety stops the operation you can transfer, reschedule or take a full refund. Weather can change operating weight ranges too, and the crew assess on the day. The cancellation and weather rules explained unpack all of it.
The jump itself is the one to read about next if the day hinges on it.
Can You Combine Two Activities In One Day?
Yes, and the operator sells it as one product: the combos. A Kawarau combo of bungy and swing takes 1.5 to 2.5 hours, ages 10 and up, from NZD 460, and fits a half-day plan the same way a single Kawarau jump does. A Nevis combo takes about 4 hours, ages 13 and up, from NZD 590 to NZD 805 depending on the pairing, and fills a day the way the Nevis Bungy alone does.
The four bookable combos, all at the operator's "from" prices, are the Nevis Combo, Bungy & Swing at NZD 620 (the operator says save NZD 100), the Thrillogy of bungy, swing and catapult at NZD 805 (save NZD 210, it says), the Nevis Combo, Bungy & Catapult at NZD 590, and the Kawarau Combo, Bungy & Swing at NZD 460. Stated combo times mirror the sites: about 4 hours for the Nevis products, 1.5 to 2.5 hours for the Kawarau one. The full spread of pairings, including cross-site combos and the multi-activity discount rules, is in the Queenstown combo deals guide.
| Combo | Site | Operator price from | Stated time | Ages |
|---|---|---|---|---|
| Kawarau Combo, Bungy & Swing | Kawarau | NZD 460 | 1.5 to 2.5 hours | 10+ |
| Nevis Combo, Bungy & Catapult | Nevis | NZD 590 | About 4 hours | 13+ |
| Nevis Combo, Bungy & Swing | Nevis | NZD 620 | About 4 hours | 13+ |
| Thrillogy: Bungy, Swing, Catapult | Nevis | NZD 805 | About 4 hours | 13+ |
Note that the combos do not inherit a single product's rating. The Nevis Bungy & Swing Combo carries a 5.0 rating with no stated review count; the other three combos carry no rating, and that is worth knowing rather than papering over. Weight limits also follow the product: the Nevis combos run 45 to 127 kg, while the Kawarau Combo is 35 to 150 kg. Per the operator's combos page, booking two or more activities nationwide takes NZD 50 off per activity, and three or more takes NZD 70 off per activity.
For a day plan, the simplest read is this: a Kawarau combo still leaves you an afternoon; a Nevis combo is the day. The deciding factors are age and weight more than price. A 10 or 11 year old in the group cannot join a Nevis combo at all, since those run 13 and up, while the Kawarau Combo opens at 10. And anyone between 35 and 45 kg sits below the Nevis minimum, which points the whole party at Kawarau regardless of ambition. Check the limits before falling in love with a combo, not after.

The Kawarau pairing is the budget-friendly way to double up without surrendering the day.
Booking Windows, Check-In And Timing Rules
Book Nevis 4 to 6 weeks ahead in summer and about 48 hours ahead outside peak; Kawarau can usually be locked in later, but the peak of 15 December to 15 January tightens everything. On the day, bring photo ID, check in 15 minutes before a Kawarau jump or 30 minutes before any bus departure, and remember the 24 hour line: before it, a change is fully refundable minus the 1.99% card fee.
Those rules come straight from the operator's booking and cancellation terms. A few day-planning consequences follow. If your itinerary is loose, the 24 hour line is generous: you can hold a slot and move it a day early in your trip without penalty. If your itinerary is tight, book the jump first and shape the day around it, because Nevis departures vary by day and the popular ones are the scarce ones.

The "decide not to jump" clause deserves a plain reading: standing on the platform and backing out is non-refundable, per the operator's terms. That is a booking rule, not a scare tactic, and it belongs in the plan for anyone building a first jump into a holiday. The what-to-expect guide and the what to wear bungy jumping checklist both help the day run without surprises. No drugs or alcohol before the jump, and no glasses on the platform; prescription safety goggles are available, and the operator's safety page says they are free of charge.
Payments accepted are Visa, Mastercard, EFTPOS, WeChat Pay, AliPay, UnionPay and Afterpay. Booking direct includes photos, video and an activity t-shirt, per the operator, and the price of the Kawarau and Nevis activities includes photos and video with the operator's phrase "instant delivery to your device". Questions before you commit: 0800 286 4958 or +64 3 450 1300, WhatsApp +64 3 450 2823.

One more timing rule that shapes an itinerary: the operator runs in most weather including rain, so a drizzly forecast is not, by itself, a reason to rewrite your day. What actually moves plans is a weather or safety stop, and in that case the operator offers a transfer, a reschedule or a full refund. The practical version for a planner: keep one flexible half-day later in the trip as a fallback, so a stopped departure costs you a swap rather than the jump.

What Trips People Up When Planning A Bungy Day
The three classic mistakes are underestimating the Nevis block, misreading the bus check-in time, and assuming two sites fit one day. Nevis needs about 3.5 to 4 hours with no shortcuts, bus departures need you 30 minutes early rather than 15, and while the operator allows a Nevis pickup to be requested at Kawarau, a genuine two-site day is a full-day project that should be checked with the operator first.
A few more traps are worth naming. Kawarau closes on Christmas Day, and the last jump is 30 minutes before closing, so a late-afternoon plan dies if you arrive at 4:45pm in summer. The winter hours, 9:00am to 4:30pm May to September, compress the day further. Weight ranges can change with the weather, and the crew assess on the day, which is a reason not to schedule the jump immediately before a hard commitment. And a no-show is non-refundable, so an over-optimistic morning plan costs real money if it collapses.

The Ledge, the operator's third site at the top of the Skyline Gondola, belongs on this list as a caution rather than an option: it is reopening for summer 26/27 per the operator, with a waitlist and no bookable tour yet. Its stated hours, 1:00pm to 8:00pm seven days, and its position above town would make it the easiest site to fold into a day plan once it is live, but no plan today can include it.
Finally, do not build a day around unstated numbers. Freefall seconds at Kawarau are not stated by the operator, minute-by-minute timings beyond the check-in and transport blocks are not published, and inventing them is how itineraries break. Plan with what is written, call 0800 286 4958 for the rest, and the day holds together.
Common Questions About A Queenstown Bungy Day
How Many Hours Should I Set Aside For A Queenstown Bungy?
Plan on 1.5 hours for Kawarau with a car, 2.5 hours by Bungy Bus, and about 3.5 to 4 hours for anything at Nevis, including the 45 minute 4WD ride each way. Add check-in time: 15 minutes before a Kawarau jump, 30 minutes before a bus departure.
Can I Do A Bungy And Still Have The Rest Of The Day In Queenstown?
Yes. A morning Kawarau jump, with the site opening 8:30am in the October to April season, leaves you back in Queenstown before midday. A Nevis departure takes a larger block of the day, so an early departure is the one that frees your afternoon.
How Far Ahead Should I Book?
The operator says to book the Nevis Bungy 4 to 6 weeks ahead in summer, with peak from 15 December to 15 January and the busiest days 30 December to 2 January. Outside peak, about 48 hours ahead is usually enough.
Can I Combine Two Jumps In One Day?
The combos are the designed way to do it: the Kawarau Combo, Bungy & Swing takes 1.5 to 2.5 hours, and the Nevis combos take about 4 hours. A bungy at both Kawarau and Nevis in one day is possible in principle, since a Nevis pickup at Kawarau can be requested, but check with the operator on 0800 286 4958 before planning it.
What Happens If My Plans Change After Booking?
The operator's rule: cancel or change more than 24 hours before and it is fully refundable, minus a 1.99% card fee; inside 24 hours, a no-show, or deciding not to jump is non-refundable. If weather or safety stops the operation, you can transfer, reschedule or take a full refund.
Can Someone Watch Without Jumping?
At Kawarau, spectators are free. At Nevis, a spectator spot is NZD 50 for adults and free for under 10s, and the Nevis Explorer spectator trip is NZD 50.